---Troop Types---
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---Troop Types---
----Troop Types----
It’s very important to understand your army well. SO read this well.
-SpearFighter-
The spear fighter is the most basic unit. It is good in defending against cavalry and to start plundering other villages.
Costs per unit villagers needed Speed Carrying capacity
50 30 10 1 18 minutes per field 25
Technology
Unit available without research
-Swordsmen-
The swordsman is a relatively slow unit effective as defense especially against infantry.
Costs per unit villagers needed Speed Carrying capacity
30 30 70 1 22 minutes per field 15
Technology
Requirements to research the unit
Smithy (Level1)
-Axemen-
The Axeman is a strong offensive unit. They easily forget to protect themselves though.
Costs per unit villagers needed Speed Carrying capacity
60 30 40 1 18 minutes per field 10
Technology
Requirements to research the unit
Smithy (Level2)
This covers infantry, Now a good defense will consist of a balance between Spearmen ,Swordsmen and archers, as swords men are effective against, other infantry, Spearmen are effective against other cavalry and archers are good against both kind of troops. And as it’s likely you will be attacked with both please build a good balance of each.
Axemen will form the core of your army, when attacking.
-Scout-
The scout creeps into your enemies' villages to get valuable information.
Costs per unit villagers needed Speed Carrying capacity
50 50 20 2 9 minutes per field 0
Technology
Requirements to research the unit
Stable (Level1)
-Light cavalry-
The light cavalry is a good offensive unit. One of its advantages is its speed.
Costs per unit villagers needed Speed Carrying capacity
125 100 250 4 10 minutes per field 80
Technology
Requirements to research the unit
Stable (Level3)
-Heavy Cavalry-
The heavy cavalry is the elite of your troops. The noble knights have hardened weapons and strong armor.
Costs per unit villagers needed Speed Carrying capacity
200 150 600 6 11 minutes per field 50
Technology
Requirements to research the unit
Stable (Level10) Smithy (Level15)
This covers all your mounted units. In good offensive armies LC and HC make great additions.
-Rams-
Rams support your troops in your attacks as it damages your enemies' walls.
Costs per unit villagers needed Speed Carrying capacity
300 200 200 5 30 minutes per field 0
Technology
Requirements to research the unit
Workshop (Level1)
-catapults-
Catapults are especially good in destroying your enemies' buildings.
Costs per unit villagers needed Speed Carrying capacity
320 400 100 8 30 minutes per field 0
Technology
Requirements to research the unit
Workshop (Level2) Smithy (Level12)
Rams are very important, if you have 300 they will destroy any level 20 wall which will help you win and lower your troop loses a lot a good player will always make sure he has enough to destroy the wall. And catapults are very good, at crippling good players, by taking out barracks to stop them from building extra troops, to defend themselves or rally points preventing them from recalling their troops for at least 10minutes.
Originally by coolcole1995
It’s very important to understand your army well. SO read this well.
-SpearFighter-
The spear fighter is the most basic unit. It is good in defending against cavalry and to start plundering other villages.
Costs per unit villagers needed Speed Carrying capacity
50 30 10 1 18 minutes per field 25
Technology
Unit available without research
-Swordsmen-
The swordsman is a relatively slow unit effective as defense especially against infantry.
Costs per unit villagers needed Speed Carrying capacity
30 30 70 1 22 minutes per field 15
Technology
Requirements to research the unit
Smithy (Level1)
-Axemen-
The Axeman is a strong offensive unit. They easily forget to protect themselves though.
Costs per unit villagers needed Speed Carrying capacity
60 30 40 1 18 minutes per field 10
Technology
Requirements to research the unit
Smithy (Level2)
This covers infantry, Now a good defense will consist of a balance between Spearmen ,Swordsmen and archers, as swords men are effective against, other infantry, Spearmen are effective against other cavalry and archers are good against both kind of troops. And as it’s likely you will be attacked with both please build a good balance of each.
Axemen will form the core of your army, when attacking.
-Scout-
The scout creeps into your enemies' villages to get valuable information.
Costs per unit villagers needed Speed Carrying capacity
50 50 20 2 9 minutes per field 0
Technology
Requirements to research the unit
Stable (Level1)
-Light cavalry-
The light cavalry is a good offensive unit. One of its advantages is its speed.
Costs per unit villagers needed Speed Carrying capacity
125 100 250 4 10 minutes per field 80
Technology
Requirements to research the unit
Stable (Level3)
-Heavy Cavalry-
The heavy cavalry is the elite of your troops. The noble knights have hardened weapons and strong armor.
Costs per unit villagers needed Speed Carrying capacity
200 150 600 6 11 minutes per field 50
Technology
Requirements to research the unit
Stable (Level10) Smithy (Level15)
This covers all your mounted units. In good offensive armies LC and HC make great additions.
-Rams-
Rams support your troops in your attacks as it damages your enemies' walls.
Costs per unit villagers needed Speed Carrying capacity
300 200 200 5 30 minutes per field 0
Technology
Requirements to research the unit
Workshop (Level1)
-catapults-
Catapults are especially good in destroying your enemies' buildings.
Costs per unit villagers needed Speed Carrying capacity
320 400 100 8 30 minutes per field 0
Technology
Requirements to research the unit
Workshop (Level2) Smithy (Level12)
Rams are very important, if you have 300 they will destroy any level 20 wall which will help you win and lower your troop loses a lot a good player will always make sure he has enough to destroy the wall. And catapults are very good, at crippling good players, by taking out barracks to stop them from building extra troops, to defend themselves or rally points preventing them from recalling their troops for at least 10minutes.
Originally by coolcole1995

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